Scene 3 Motion Blur Dev

different ideas for generating motion blur. going to go with maya exr's i think as they don't take too long to render and they make it look pretty. ill stick NUKES oflow node onto the coffeepot, etc as no one will be abe to tell the difference as it doesnt move much. frame tests for comparison to follow.

Sullivan Passes

The final choice of passes for Sullivan.

we have: diffuse (bas colours), incidence (control the overall glow), indirect lighting (bounced light rays), reflection (eyes), shadow (inculdes shadows cast on himself) and finall a 2D vector blur pass!! exciting stuff.

Untitled

I am starting to get to know this character quite intimatly....

 

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.... his genitals will be pixilated out in final comp I can assure you

 

posing by billy, textures and trousers and everything else by meeee